Rikimaru
A disciplined young ninja of the Azuma ninja clan who serves the House of Gohda.
How it plays
The game uses a third-person perspective. Players explore compact mission areas, identify targets, avoid guards, collect items, and reach an extraction point after completing the objective.
Missions can be approached through rooftops, alleys, interiors, and hidden routes. Stealth kills are safest when enemies are unaware, while noisy combat can attract additional guards. Story progression unlocks further missions, equipment, and character-focused scenarios. A mission-creation mode provides tools for building custom stages.
Plan your run
Study guard routes before moving, and use rooftops, corners, and tall grass to break line of sight. Avoid rushing after a missed stealth opportunity; retreating and waiting is usually safer than starting a prolonged fight.
Save useful tools for difficult patrols and investigate side paths for items. In the mission editor, test enemy placement and detection ranges repeatedly, because a stage that appears open may become much harder when patrols overlap.
Meet the cast
A disciplined young ninja of the Azuma ninja clan who serves the House of Gohda.
A skilled kunoichi and Gohda retainer known for her agility and direct fighting style.
A central figure in the prequel story whose connection to the Azuma clan shapes the events of the game.
Before you begin
Use observation and patience rather than treating every encounter as a sword fight.
Look for alternate routes above and around the main path.
Custom missions should be tested from the player's starting position.
Tenchu 2: Birth of the Stealth Assassins is a stealth-action game developed by Acquire for the original PlayStation. It follows young shinobi serving the House of Gohda as they investigate conflicts, protect allies, and eliminate targets in a fictionalized feudal Japan. Missions emphasize observation, silent movement, disguises, tools, and one-hit stealth kills rather than open combat. The game includes separate story campaigns and a mission editor, allowing players to create and replay custom stages. Its methodical pacing and atmospheric environments were generally well received, although the dated controls and occasional camera problems were common criticisms. It is also notable as a prequel that expands the histories of recurring Tenchu characters.
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