John Connor
The future leader of the human resistance and the principal human character in the game.
Documented for this version
Control Pad | Move and navigate |
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How it plays
The game uses a side-view perspective with horizontally scrolling stages. The objective is to move through hostile areas, defeat or avoid mechanical enemies, and reach the end of each stage while managing limited health and ammunition.
Stages vary the immediate hazards and may include driving sequences. Progress depends on learning enemy patterns, finding a safe route, and using the available weapon carefully. Contact damage and projectile attacks make positioning important, while the game generally offers a direct, linear campaign rather than a set of freely selectable missions.
Plan your run
Treat each screen as a pattern-learning exercise rather than rushing forward. Fire from a safe distance, avoid unnecessary contact, and conserve ammunition for enemies that block the route.
In vehicle sections, prioritize surviving hazards and learning the timing of obstacles. Repeated attempts are often necessary because enemy placement and limited health punish blind movement.
Meet the cast
The future leader of the human resistance and the principal human character in the game.
A reprogrammed Terminator sent to protect John Connor.
The advanced liquid-metal Terminator pursuing John and the T-800.
Before you begin
Learn enemy placement before committing to a jump or approach.
Conserve ammunition and avoid fights that can be bypassed safely.
Terminator 2: Judgment Day is a side-scrolling action platformer developed by Software Creations and published by LJN for the Nintendo Entertainment System in 1991. It adapts the film's time-travel conflict into a sequence of combat-focused stages, placing the player in the role of John Connor and, in some sections, the reprogrammed T-800. The game combines running, jumping, weapon use, enemy avoidance, and vehicle-based action rather than attempting to reproduce the film as an interactive scene-for-scene experience. Its reception was mixed: the license and recognizable characters attracted attention, while critics and players commonly noted stiff controls, repetitive combat, and uneven difficulty. It remains a historically notable licensed NES action game.
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