Doomguy
The unnamed space marine controlled by the player, stranded on Mars and forced to fight Hell's invasion.
Documented for this version
Arrow Up | Move forward |
|---|---|
Arrow Down | Move backward |
Arrow Left | Turn left |
Arrow Right | Turn right |
Ctrl | Fire weapon |
Space | Use doors, switches, and exits |
AltArrow Left/Right | Strafe |
ShiftArrow | Run while moving |
1-7 | Select a weapon |
Tab | Toggle automap |
Esc | Open the menu or pause |
The listed controls are the standard DOS keyboard actions; bindings can be changed in the game's setup menu.
Weapon numbers select available weapons only.
How it plays
The player views the action from a first-person perspective and guides the space marine through interconnected map episodes. Each level requires finding keys, opening routes, surviving ambushes, and reaching the exit; optional secret areas reward exploration.
The marine can run, strafe, fire, switch weapons, use doors and switches, and consult an automap. Weapons and ammunition are collected during missions, while health and armor provide limited protection. The four episodes contain progressively tougher encounters, with difficulty settings changing enemy damage and the amount of opposition.
Plan your run
Preserve powerful ammunition for large enemies and dense ambushes, but avoid hoarding so much that you enter later fights under-equipped.
Search for unusual wall textures, recessed panels, and dead ends. Use the automap to identify unexplored branches, and circle-strafe around large enemies while keeping moving.
For Thy Flesh Consumed, learn the opening routes before attempting higher difficulty. Retreat through cleared areas when necessary instead of fighting every enemy in confined spaces.
Meet the cast
The unnamed space marine controlled by the player, stranded on Mars and forced to fight Hell's invasion.
A massive cybernetic demon and a major boss encountered in the original campaign.
A towering cybernetic demon armed with a devastating rocket launcher.
Documented inputs
iddqdToggles invulnerability.
idkfaGrants all weapons, full ammunition, and all keys.
idfaGrants weapons, full ammunition, armor, and keys, without the BFG.
idclipToggles no-clipping movement.
idclev##Warps to a level using the episode and map number, such as idclev21 for episode 2, map 1.
idbehold<letter>Activates a power-up by letter, including invisibility, berserk, map, radiation suit, and light amplification.
iddtCycles automap detail modes while the automap is open.
Before you begin
Use short bursts of movement and strafing rather than standing still while firing.
Check side rooms and suspicious walls for secrets, ammunition, and armor.
The shotgun is efficient against many mid-sized enemies; save rockets and cells for dangerous groups.
Editorial context
A landmark DOS shooter with exceptionally quick combat, memorable level design, and excellent weapon feedback.
The fourth episode provides a challenging conclusion, but its difficulty spikes can feel abrupt.
The Ultimate DOOM is a first-person shooter developed by id Software and published by GT Interactive for DOS. It expands the original DOOM with a fourth episode, Thy Flesh Consumed, while retaining the base game's science-fiction horror premise: a lone space marine battles demons after experiments open gateways to Hell. Play is fast, maze-like, and focused on weapon handling, enemy encounters, secrets, and route-finding rather than narrative exposition. Its shareware-era technology and aggressive combat helped establish the modern FPS vocabulary. The game was broadly received as a definitive version of the original DOOM, although its final episode is notably more difficult than the first three.
Catalog entry maintained by EmuGamers Editorial Team
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