Rue
A quiet swordsman who searches for a way to restore Claire. He can transform into monsters and use their abilities.
How it plays
The game is viewed from a third-person perspective. Players explore towns, fields, ruins, towers, and other dungeons while completing objectives for the selected protagonist. Each hero has a different combat system and story route.
Rue fights directly and can learn monster abilities by transforming into defeated enemies. Mint attacks with offensive and support magic. Progression comes from discovering new abilities, collecting equipment and items, solving environmental puzzles, and advancing through story events. The two campaigns revisit some locations but provide different objectives, scenes, and encounters.
Plan your run
Learn enemy patterns before committing to attacks, especially in crowded rooms and boss arenas. Rue’s transformations are most useful when their movement or attack properties solve a specific encounter, so experiment with new forms rather than relying on one favorite ability.
Mint should preserve magic resources and switch between spells according to enemy weaknesses and positioning. Explore side paths for equipment, money, and ability-related rewards, and save before major story events or bosses.
Meet the cast
A quiet swordsman who searches for a way to restore Claire. He can transform into monsters and use their abilities.
A powerful sorceress and Rue’s rival. Her route emphasizes spellcasting, ambition, and a different view of the shared story.
Rue’s close companion, whose fate motivates his journey.
A recurring figure connected to the central conflict and the protagonists’ past.
Before you begin
Explore each area carefully; side rooms often contain useful items or equipment.
Try both protagonists for different combat systems, scenes, and interpretations of the story.
Use transformations and spells according to the situation instead of repeating basic attacks.
Threads of Fate is an action role-playing game developed and published by Square for the original PlayStation. Known as Dewprism in Japan, it presents two connected stories set in a colorful fantasy world. Players choose either Rue, a quiet young man seeking a way to restore someone important to him, or Mint, a powerful and ambitious sorceress pursuing her own goals. The game combines real-time combat, platforming, exploration, puzzle solving, and light town interaction. Its approachable mechanics and distinctive character writing earned it a positive reception, although it remained less prominent than Square’s larger role-playing releases.
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