Tetsuya Komuro
TM Network keyboardist and one of the group members represented in the game.
How it plays
The game presents a story-driven adventure centered on TM Network and the Live in Power Bowl concert setting. Progress is based on advancing through event scenes and interacting with the situations surrounding the group rather than fighting enemies in an action-oriented level system.
The available documentation is limited, so a complete breakdown of every scene, menu, and progression condition cannot be confirmed reliably. It is a single-console Japanese release, and no documented competitive multiplayer mode is established here.
Plan your run
Because the game is a Japanese, scene-based adventure, read each event carefully and record the result of important choices before repeating a section. The exact solution order for every event is not sufficiently documented here to provide a reliable walkthrough.
Use the original Famicom context when checking instructions: menu wording and event clues are presented in Japanese, and cartridge-specific save or password behavior should not be assumed without verification.
Meet the cast
TM Network keyboardist and one of the group members represented in the game.
TM Network vocalist and one of the group members represented in the game.
TM Network guitarist and one of the group members represented in the game.
Before you begin
The game is a Japan-only Famicom release, so Japanese text knowledge is useful for interpreting event scenes.
Do not assume that NES emulator controls match the original Famicom controller layout.
TM Network - Live in Power Bowl is a Japan-only 1992 Famicom adventure game developed by Human Entertainment and published by Epic/Sony Records. It is built around the Japanese pop group TM Network, whose members Tetsuya Komuro, Takashi Utsunomiya, and Naoto Kine appear as the central personalities. Rather than presenting a conventional action or sports challenge, the game uses the group’s live-performance identity as the setting for an interactive adventure. Players move through story events and make progress through scene-based interaction connected to TM Network’s concert world. Its limited release and strongly licensed subject matter have made it a niche curiosity among Famicom collectors, with substantially less historical visibility than mainstream console adventure games.
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