Tom
The blue-gray cat and one of the playable characters in the Tom and Jerry rivalry.
Documented for this version
D-pad | Move left or right and position the character. |
|---|---|
A | Jump. |
B | Attack. |
Start and pause behavior may depend on the Game Boy software and hardware being used.
How it plays
The game uses a side-view perspective. The objective is to move through each stage, avoid hazards, defeat enemies, collect useful items, and reach the end of the level while continuing the chase between Tom and Jerry.
Stages are built around platforms, gaps, moving hazards, and enemy encounters. Progress depends on careful jumping and timing, with the player using the character's available attack to clear threats. The Game Boy version is structured as a sequence of levels rather than an open world.
Plan your run
Learn the timing of each jump before moving quickly through a stage. Approach enemies cautiously, since a missed jump or contact with a hazard can cost a life.
Collect useful items when the route is safe, and avoid unnecessary attacks near pits or moving obstacles. Short, deliberate movements are usually safer than rushing through unfamiliar sections.
Meet the cast
The blue-gray cat and one of the playable characters in the Tom and Jerry rivalry.
The small brown mouse and Tom's clever rival.
Before you begin
Watch enemy movement before committing to a jump.
Use attacks from a safe distance when possible.
Keep a life in reserve for later stages, where hazards become less forgiving.
Tom and Jerry: Frantic Antics is a side-scrolling action platformer developed by Beam Software and published by Hi-Tech Expressions for the Game Boy. It adapts the familiar cat-and-mouse rivalry into a sequence of compact stages filled with platforms, hazards, enemies, and collectible items. The player guides Tom or Jerry through colorful cartoon environments while pursuing the opposing character and surviving increasingly demanding obstacles. Its play style is straightforward and arcade-influenced, emphasizing movement, jumping, and quick attacks rather than complex exploration. Reception was generally mixed, with the recognizable license attracting attention but the limited handheld presentation and uneven challenge drawing criticism.
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