Tom
The house cat and one of the two playable rivals. Tom relies on attacks, movement, and environmental traps to catch Jerry.
How it plays
The game uses a third-person perspective in enclosed rooms and house environments. The main objective is to defeat the opposing character by dealing damage and using traps scattered around each stage.
Players move through compact arenas, collect or activate objects, avoid hazards, and exploit the environment. Single-player stages provide structured encounters, while multiplayer focuses on direct competition between Tom and Jerry. Progression comes from completing successive scenarios rather than from a deep character-upgrade system.
Plan your run
Learn the layout of each room before committing to an attack. Environmental traps can create better openings than repeated direct strikes.
Keep moving, watch for hazards, and try to force the opponent into confined spaces. In two-player matches, controlling access to useful objects is often more important than chasing constantly.
Meet the cast
The house cat and one of the two playable rivals. Tom relies on attacks, movement, and environmental traps to catch Jerry.
The clever mouse and Tom’s principal rival. Jerry uses the same trap-filled environments to evade and defeat Tom.
Tom and Jerry in House Trap is a PlayStation action game developed by Warthog Games and published by NewKidCo in 2000. It adapts the classic cartoon rivalry into a series of trap-filled encounters inside a house. Players control Tom or Jerry and use household objects, hazards, and direct attacks to outwit the opponent. The game supports solo play and competitive two-player matches, with a light, arcade-oriented style rather than a story-heavy adventure. Reception was generally mixed: the recognizable license and humorous setting were appealing, but critics often found the controls, camera, and repetitive combat less polished than the cartoon presentation.
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