Tony Hawk
Professional skateboarder and the series' namesake; a balanced playable skater.
Documented for this version
D-pad | Move and steer the skater |
|---|---|
X | Jump and perform an ollie |
Square | Perform flip tricks |
Circle | Perform grab tricks |
Triangle | Grind or slide on a suitable edge |
L1 | Rotate left |
R1 | Rotate right |
Button labels refer to the original PlayStation controller.
How it plays
The game uses a third-person perspective behind the skater. In Career mode, each stage contains goals such as earning target scores, collecting letters, finding hidden items, completing gap challenges, and reaching specific locations.
Players push around the stage, jump from ramps, grind rails, perform flip and grab tricks, and link them with manuals and reverts. Completing objectives unlocks additional stages, stat improvements, and new career challenges. Free Skate removes the time limit, while multiplayer modes support competitive sessions on the same console.
Plan your run
Build long lines by connecting a ramp trick to a grind, manual, and another obstacle. Use reverts when landing from a quarter pipe so the trick chain can continue into a manual.
In Career mode, learn each stage before chasing high scores. Improve the attributes that match your preferred style, and collect letters and hidden items during separate runs rather than attempting every objective at once.
Meet the cast
Professional skateboarder and the series' namesake; a balanced playable skater.
Professional skateboarder and television personality included as a playable skater.
Professional street skateboarder included in the playable roster.
Before you begin
Use manuals to bridge gaps between rails and ramps.
Keep an eye on the balance meters during grinds and manuals.
Explore the edges of each stage for hidden collectibles and alternate routes.
Tony Hawk's Pro Skater 3 is a skateboarding sports game developed by Neversoft and published by Activision for the original PlayStation. Players control professional skaters through compact environments filled with ramps, rails, gaps, and collectible objectives. The core play style combines line planning with rapid trick execution: manuals and reverts help connect separate tricks into larger scores. The game includes career progression, single-session free skate, multiplayer competition, and a create-a-skater mode. It was well received for its responsive controls, varied objectives, and polished presentation, although the PlayStation version has less content and simpler visuals than later releases on newer hardware.
Catalog entry maintained by EmuGamers Editorial Team
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