Chris Evert
American tennis champion whose licensed name and likeness appear in the game.
How it plays
Matches use an overhead court view. The player moves a selected tennis player into position, serves, and returns the ball by choosing the timing and direction of each stroke. Positioning is important because a poorly aligned player can miss or return a weak shot.
The game supports individual matches and longer competitive play, with computer-controlled opponents and options for two players. Progression is based on winning matches rather than character development or equipment upgrades. Court surface and opponent strength affect how rallies develop.
Plan your run
Move into the ball's path before choosing a shot. Reaching the correct position early gives more time to control the return and reduces unforced errors.
Use the court's open areas rather than repeatedly aiming toward the opponent. In longer rallies, vary the direction and pace of returns, and avoid rushing the net unless the incoming ball is short.
Meet the cast
American tennis champion whose licensed name and likeness appear in the game.
Czechoslovak-born tennis champion whose licensed name and likeness appear in the game.
Before you begin
Watch the ball instead of the opponent's sprite when judging return timing.
Recover toward the center of the court after each shot.
Use two-player matches to learn rally timing before attempting longer tournament play.
Chris Evert & Ivan Lendl in Top Players' Tennis is a Nintendo Entertainment System tennis game developed and published by Asmik. Released in 1990, it uses licensed names and likenesses of two major tennis stars, Chris Evert and Ivan Lendl, within a straightforward arcade-style simulation. Matches are viewed from an overhead perspective, with players positioning themselves, serving, and returning shots across a variety of court surfaces. Exhibition and tournament-oriented play provide the main structure, while computer opponents and multiplayer matches support different skill levels. The game received mixed historical attention: its professional presentation and playable fundamentals were appreciated, but its controls and limited depth were generally considered less refined than the strongest NES sports titles. It remains notable as an early console tennis game built around real-world champions.
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