Woody
The cowboy toy and one of the main playable racers, known as a central hero of the Toy Story series.
Documented for this version
D-pad | Steer |
|---|---|
X | Accelerate |
Square | Brake or reverse |
How it plays
Races use a third-person perspective behind the selected toy. Players steer through themed circuits, accelerate, brake, collect power-ups, and try to finish ahead of the other racers. Tracks contain tight corners, jumps, hazards, and shortcuts.
Single-player events provide the main progression, with additional characters, tracks, and racing challenges becoming available through play. Local multiplayer supports competitive races and other split-screen events, depending on the selected mode.
Plan your run
Learn each circuit before relying on power-ups. Use braking to control tight corners, and avoid taking a risky shortcut unless it clearly saves time.
Save useful items for the final section of a lap or for defending a lead. In multiplayer, recovering quickly from collisions is often more valuable than taking aggressive lines.
Meet the cast
The cowboy toy and one of the main playable racers, known as a central hero of the Toy Story series.
A space ranger toy and playable racer with a strong, iconic presence from the films.
An important character from the movies who appears as one of the selectable racers.
The friendly but nervous dinosaur toy, featured as a playable character.
The witty piggy bank toy, included among the racers.
The stretchable dog toy who joins the roster as a playable racer.
Before you begin
Memorize hazards and corner approaches on each track.
Use power-ups strategically rather than immediately.
Practice difficult circuits in single-player before racing competitively.
Disney-Pixar Toy Story Racer is a kart-style racing game developed by Traveller's Tales for the original PlayStation and published by Activision. It adapts the Toy Story films into compact arcade races starring familiar toys, including Woody, Buzz Lightyear, and other residents of Andy's room. The game emphasizes accessible handling, themed tracks, collectible power-ups, and short competitive events rather than realistic driving. Its courses draw on locations from the films and expand them into obstacle-filled circuits. Reception was mixed: critics generally appreciated the recognizable characters and approachable multiplayer racing, while comments about repetitive events, simple presentation, and uneven control kept it below the strongest kart racers of its era.
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