Documented for this version
Which controls does this version use?
Actions
AB | Alternate the buttons rapidly for running and other power-building actions. |
|---|---|
Arrow UpArrow DownArrow LeftArrow Right | Control direction, movement, aiming, or event-specific actions. The exact function varies by event. |
Start | Start the game or confirm selections. |
Select | Move between available menu choices where supported. |
Control notes
Controls vary between events.
No platform-independent emulator key mapping is assumed.
How it plays
How does Track & Field II play?
Players compete in individual events or work through a larger tournament-style progression. Events use different combinations of rapid button presses, directional inputs, timing, and aiming, so success depends on learning each event's rhythm.
The objective is usually to achieve the best time, distance, score, or target result. Practice and competitive modes let players improve specific events or challenge other players, while stronger performances advance the overall competition.
Plan your run
What is the best way to play Track & Field II?
Learn each event separately before attempting a full tournament. In running events, alternate A and B rapidly and keep the rhythm steady rather than mashing one button.
For jumps and throws, prioritize timing and angle control over maximum button speed. Practice directional inputs and release timing, then aim for consistent results across all events instead of relying on one specialty.
Before you begin
What should you know before playing?
- 1
Alternate A and B quickly in events that require running or repeated effort.
- 2
Use practice to learn event-specific timing before entering a tournament.
- 3
Consistent results across several events matter more than one exceptional score.




Community discussion
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