Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses first-person exploration for towns, buildings, and wilderness routes, with text descriptions and menu commands driving interaction. The party investigates threats, speaks with non-player characters, collects equipment, and travels between locations on an overland map.
Combat switches to a tactical overhead view. Each party member can move, attack, cast spells, use items, or take defensive actions according to class abilities and available resources. Experience, treasure, memorized spells, and equipment support gradual party development across a sequence of story episodes.
Plan your run
Conserve healing and offensive spells before major encounters, because rest and recovery opportunities are not always immediate.
Keep the party equipped for different armor classes and resistances, and use the combat display to position front-line fighters between enemies and vulnerable spellcasters.
Read conversations carefully and maintain multiple saves before major journeys or story decisions.
Before you begin
Save in separate slots before entering unfamiliar areas or beginning major battles.
Review spell preparation and equipment after gaining a level or recruiting a party member.
Use defensive positioning to protect characters with low hit points or weak armor.
Treasures of the Savage Frontier is a fantasy computer role-playing game developed by Beyond Software and published by Strategic Simulations, Inc. in 1992 for DOS. It is the second Gold Box-style adventure set in the Savage Frontier, following Gateway to the Savage Frontier. The player leads a party of adventurers through an ongoing Forgotten Realms conflict involving exploration, conversations, wilderness travel, and tactical battles. Its turn-based combat, party management, and menu-driven presentation reflect the Advanced Dungeons & Dragons rules used by SSI’s Gold Box games. The game was generally regarded as a solid late entry in the format, although its aging interface and text-heavy presentation limited its appeal compared with newer graphical RPGs.
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