TwinBee
The player-controlled bell-shaped aircraft, usually assigned to the first player.
Documented for this version
Arrow UpArrow DownArrow LeftArrow Right | Move the aircraft Eight-direction movement. |
|---|---|
A | Fire the aerial weapon Shoots airborne enemies and clouds. |
B | Drop a ground bomb Attacks ground targets. |
Start | Pause the game |
TwinBee uses separate aerial-shot and ground-bomb buttons.
The second player uses the corresponding controller in cooperative mode.
How it plays
TwinBee uses a top-down vertical-scrolling perspective. Players move their aircraft in eight directions, shoot flying enemies, and drop bombs on ground installations, formations, and bosses. Each stage ends with a large enemy encounter.
Clouds hide bells that can be exposed by shooting them. Further shots change a bell's color, allowing players to collect power-ups, while missed timing can make the bell disappear or create an unwanted item. The game includes one-player and cooperative two-player modes, and progress follows a fixed sequence of stages with limited lives and continues.
Plan your run
Keep moving, but avoid crossing directly through dense enemy fire. Use the aerial shot and ground bomb deliberately so both attack layers remain active.
Meet the cast
The player-controlled bell-shaped aircraft, usually assigned to the first player.
The partner aircraft controlled by the second player in cooperative play.
The inventor and recurring ally associated with the TwinBee setting.
A recurring princess character whom the TwinBee pilots protect in the series' story.
Before you begin
Cloud bells change color when shot; plan the next shot instead of collecting them immediately.
Ground enemies and aerial enemies require different attacks.
Cooperative play can make crowd control easier, but overlapping movement increases collision risk.
TwinBee is a vertically scrolling shoot-'em-up developed and published by Konami. The player pilots the bell-shaped TwinBee aircraft through colorful stages, firing at airborne enemies while bombing targets on the ground. Its distinctive bell system rewards repeated shots against floating bells with temporary weapon upgrades, creating a risk-and-reward layer beyond ordinary shooting. The game supports solo and cooperative two-player play, with the second player controlling WinBee. Originally released for the Famicom in 1986, TwinBee became known for its cheerful presentation, approachable controls, and unusual combination of aerial and ground attacks. Its cute visual style contrasts with increasingly demanding enemy patterns and hazards.
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