Lord British
The benevolent ruler of Sosaria, who provides guidance and quests to the player.
How it plays
The player explores Sosaria from a top-down perspective, visiting towns, castles, and dungeons while seeking equipment, information, and experience. Quests from rulers and townspeople lead toward the four gems and the confrontation with Mondain.
Movement, combat, magic, transportation, and resource management are handled through keyboard commands. Progress depends on earning gold and experience, improving equipment, and finding the means to reach otherwise inaccessible areas. The game also includes a space-shooter sequence after the player acquires a spaceship.
Plan your run
Explore towns early to gather information, purchase better equipment, and learn where useful services are available. Dungeons and wilderness travel are dangerous, so carry enough supplies and avoid treating every encounter as a battle worth taking.
Build experience and wealth before attempting the final objectives. Keep track of quest information, search thoroughly for important items, and save resources for the later stages of the adventure.
Meet the cast
The benevolent ruler of Sosaria, who provides guidance and quests to the player.
The evil wizard whose immortality and armies create the central threat of the game.
Before you begin
Talk to rulers and townspeople; their information is essential to progression.
Upgrade equipment and manage food, hit points, and spell resources before long expeditions.
The spaceship sequence is a required part of the game's unusual progression.
Editorial context
A historically important early computer RPG with broad exploration and imaginative ideas, but its dated interface and sparse presentation demand patience.
Ultima I: The First Age of Darkness is a fantasy role-playing game developed and published by Origin Systems for DOS in 1986. It is the first mainline entry in the Ultima series and places the player in the land of Sosaria, where the evil wizard Mondain threatens the world with his immortal power. The game combines top-down exploration, town and castle visits, dungeon delving, character development, and turn-based combat. Its unusual inclusion of space travel and ship-to-ship combat reflects the imaginative design of early computer role-playing games. The DOS release helped bring Richard Garriott's influential creation to a broader audience, although its interface and systems remain distinctly old-fashioned by later Ultima standards.
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