Minax
The enchantress and primary antagonist. She seeks revenge for Mondain’s defeat and has corrupted multiple eras and regions.
How it plays
The game uses a top-down, tile-based view for outdoor travel and towns, with separate first-person dungeon and special-area sequences. The main objective is to find a way through the world’s historical eras and defeat Minax, while gathering information, equipment, transportation, and access to restricted areas.
Players move between towns, castles, shrines, wilderness, dungeons, and time portals. Combat is turn-based and involves positioning, weapon use, spells, and resource management. Progress depends on exploration, conversations, purchases, character improvement, and discovering which locations or eras provide the items needed to continue.
Plan your run
Explore methodically and record the purpose of towns, castles, gates, and unusual landmarks. Time gates and transportation routes are central to progression, so revisit earlier areas after gaining new equipment or information.
Protect supplies and avoid unnecessary fights while learning the limits of each weapon, spell, and vehicle. Save before entering unfamiliar dungeons or using a newly discovered portal, and keep notes about clues because the game rarely explains its progression directly.
Meet the cast
The enchantress and primary antagonist. She seeks revenge for Mondain’s defeat and has corrupted multiple eras and regions.
The defeated villain from the first Ultima, whose legacy and connection to Minax form part of the sequel’s story.
Before you begin
Keep written notes on time gates, towns, shops, and clues.
Search broadly for transportation and equipment before attempting difficult areas.
Save frequently before dungeon exploration and major travel decisions.
Ultima II: The Revenge of the Enchantress is a fantasy computer role-playing game developed by Origin Systems for DOS and published by Sierra On-Line. The player creates a lone adventurer and travels across different eras of Earth, Sosaria, and other connected regions to stop the enchantress Minax. Exploration, town visits, wilderness travel, dungeon delving, equipment management, and turn-based combat form the core of play. The game expands substantially on the first Ultima with a larger world, time gates, vehicles, and more varied environments. Its interface and navigation can be opaque by modern standards, but its ambitious setting and open-ended structure were influential. Reception was generally positive for its scope, though reviewers also noted its demanding exploration and occasionally cryptic progression.
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