The Avatar
The player character and central hero, summoned to investigate the conflict between Britannia and the gargoyles.
How it plays
The player views Britannia from an overhead perspective and controls the Avatar with a party of companions. Exploration includes towns, wilderness, shrines, castles, and dungeons, with doors, containers, switches, signs, and other objects that can be examined or manipulated.
The main objective is to investigate the gargoyle conflict and prevent a larger war. Progress comes from questioning characters, collecting evidence, solving quests, learning mantras, and obtaining equipment. Combat switches to turn-based play on the same general map. Party members can move, attack, cast spells, use items, and interact with the environment. Food, equipment, reagents, health, and spell points must be managed during extended journeys.
Plan your run
Talk to inhabitants repeatedly and record clues before traveling widely. Many quests depend on names, locations, objects, or statements learned in earlier conversations, and the gargoyle viewpoint is essential to understanding the story.
Keep the party supplied with food, healing, ammunition, reagents, and suitable weapons. Save before entering unfamiliar dungeons or beginning important conversations, and examine containers and environmental objects rather than relying only on obvious exits.
In combat, use terrain and party positioning to protect vulnerable characters. Reserve powerful spells for dangerous encounters, and avoid carrying more equipment than the party can reasonably manage.
Meet the cast
The player character and central hero, summoned to investigate the conflict between Britannia and the gargoyles.
The ruler of Britannia and the Avatar's principal ally.
A ranger and longtime companion of the Avatar.
A skilled archer and one of the Avatar's most dependable companions.
A veteran fighter and companion known for his courage and appetite for revelry.
A major antagonist whose actions help drive the political and religious conflict.
The gargoyle leader whose perspective is central to understanding the opposing side of the conflict.
Ultima VI: The False Prophet is a fantasy computer role-playing game developed and published by Origin Systems for DOS. It follows the Avatar after a summoning ritual brings them to the gargoyle realm, where Britannian assumptions about good and evil are challenged by a wider political conflict. The game uses a top-down, tile-based world with real-time exploration, conversations, inventory management, and turn-based combat. Its open world connects towns, wilderness, dungeons, and the gargoyle lands through a continuous map rather than separate adventure scenes. The game was widely recognized for its detailed world simulation, extensive dialogue, and more nuanced treatment of opposing cultures. Its interface and combat were demanding, but it became an important and influential chapter in the Ultima series.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0