Leon Franco
The main protagonist, a young sailor seeking fortune, honor, and adventure on the world’s oceans.
Documented for this version
Arrow Keys | Move the cursor and navigate menus. |
|---|---|
A | Confirm a selection or advance a command. |
B | Cancel or return to the previous menu. |
How it plays
The world map is viewed from an overhead perspective while the player sails between ports. Each voyage consumes supplies and crew stamina, and storms, reefs, hostile ships, and other hazards can disrupt travel.
At ports, the player buys and sells goods, repairs and upgrades ships, recruits crew, gathers information, and accepts assignments. Progress comes from building wealth, improving the fleet and officers, discovering locations, and completing objectives. Naval encounters use menu-driven commands rather than direct action controls.
Plan your run
Plan routes around profitable price differences, but keep enough money and cargo space for supplies and repairs. Check crew condition before long voyages, and avoid carrying more cargo than the ship can safely protect.
Improve ship capacity and combat readiness gradually. Information from ports and taverns can reveal useful destinations, rumors, and opportunities, so revisit important ports instead of sailing randomly.
Meet the cast
The main protagonist, a young sailor seeking fortune, honor, and adventure on the world’s oceans.
Before you begin
Carry supplies for unexpected delays and storms.
Compare prices across several ports before committing to a trade route.
Save money for repairs and crew costs before investing in luxury cargo.
Uncharted Waters is a historical trading, exploration, and role-playing game developed and published by Koei for the Nintendo Entertainment System. Set during the Age of Exploration, it places the player in command of a ship and crew while competing for wealth, influence, and maritime renown. The game combines turn-based navigation with port management, commerce, naval combat, and character development. Players can pursue several careers, including trading, privateering, exploration, and treasure hunting. Its broad scope and open-ended structure were ambitious for a console title, although the detailed menus and slow pace made it more demanding than a typical action game. It is remembered for giving NES players an unusually deep historical simulation.
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