Joshua
The protagonist, a young soldier whose life changes after he becomes involved in a political conspiracy and a widening war.
Documented for this version
D-pad | Move the cursor or select a tile |
|---|---|
X | Confirm a selection |
Circle | Cancel or return to the previous menu |
Button functions can vary by menu context and regional version.
How it plays
Battles take place on elevated, tile-based maps viewed from an angled overhead perspective. The player moves a party, attacks, uses skills or items, and manages positioning while planning around the opposing force's expected actions.
Each encounter has a specific objective, such as defeating enemies or reaching a location. Characters improve through combat, equipment, and available abilities, while new maps and story events unlock as the campaign advances. Town and menu sequences provide preparation between battles.
Plan your run
Study the entire map before committing to a turn, especially enemy attack ranges and terrain heights. Keep vulnerable characters protected, use elevation and chokepoints to control movement, and avoid ending a planned sequence with isolated units.
Upgrade equipment regularly and vary abilities to match the map. Objectives do not always require defeating every enemy, so prioritize the stated goal when a battle becomes unfavorable.
Meet the cast
The protagonist, a young soldier whose life changes after he becomes involved in a political conspiracy and a widening war.
Before you begin
Plan several actions ahead because friendly and enemy actions are resolved through the game's simultaneous-turn system.
Check elevation, movement range, and attack range before confirming an action.
Save equipment and healing resources for difficult story battles.
Vandal Hearts II is a tactical role-playing game developed by Konami Computer Entertainment Tokyo and published by Konami for the original PlayStation. It follows Joshua, a young soldier drawn into a conspiracy surrounding war, social division, and the struggle for power. The game combines grid-based battles with a distinctive simultaneous-turn system: the player plans actions while anticipating enemy movement. Exploration, equipment management, character development, and story scenes connect a sequence of battles. Reception was generally favorable for its combat system and presentation, although its unusual pacing and demanding encounters made it less broadly accessible than more conventional tactical RPGs.
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