Simon Belmont
The vampire hunter from Castlevania and one of the two starting heroes. He uses a whip for ranged attacks.
Documented for this version
Arrow LeftArrow Right | Move |
|---|---|
Arrow Up | Enter doors or ladders where available |
A | Jump |
B | Attack |
Select | Switch characters |
Start | Pause |
Control labels are based on the NES controller.
How it plays
The game uses a side-view perspective. Simon and Goemon travel through themed areas, fight enemies with character-specific attacks, collect items, and search for imprisoned allies.
Rescued characters can be selected to exploit different abilities. Progress depends on clearing areas, finding bosses or prisons, and returning to previously inaccessible paths; the game supports single-player and cooperative play modes.
Plan your run
Explore each area methodically and switch heroes whenever an obstacle or enemy favors a different attack range. Do not spend all health trying to force a route that appears blocked.
Rescue allies as soon as practical, learn the layout of each stage, and revisit earlier locations after gaining new abilities. Preserve recovery items for bosses and crowded rooms.
Meet the cast
The vampire hunter from Castlevania and one of the two starting heroes. He uses a whip for ranged attacks.
The protagonist of Ganbare Goemon. He attacks with his trademark pipe and provides a different fighting style from Simon.
The scientist associated with the TwinBee setting, whose disappearance helps motivate the rescue mission.
Before you begin
Try both starting characters; their attack ranges and handling differ.
Revisit earlier areas after rescuing new characters.
Use ranged attacks to reduce damage from moving enemies.
Wai Wai World is a 1988 Konami action-platform adventure for the Nintendo Entertainment System. It combines characters and motifs from several Konami properties in a single rescue mission. The player begins with Simon Belmont and Goemon, explores side-scrolling stages, defeats enemies, and recruits additional heroes whose abilities open new routes. The game mixes straightforward platforming with light exploration and character switching rather than following a purely linear stage sequence. Its crossover concept was unusual for the period and gave it a distinctive identity in Japan, although the game remained a niche release outside that market.
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