Ashley Winchester
A young soldier and the central protagonist, whose story is closely tied to the conflict surrounding Odessa.
Documented for this version
D-pad | Move the character or cursor |
|---|---|
X | Confirm, talk, examine, or open a selected command |
Circle | Cancel or close a menu |
Triangle | Open the main menu |
Square | Use the currently selected field tool when applicable |
L1R1 | Navigate between menu pages or selections where supported |
Button functions can vary by context and menu.
The listed labels refer to the original PlayStation controller.
How it plays
Exploration uses a top-down or isometric perspective in towns, overworld areas, and dungeons. The party investigates locations, talks to characters, finds equipment, and uses character-specific tools to activate switches, break obstacles, and solve puzzles.
Battles are turn-based. Characters select attacks, items, spells, or special abilities, then actions resolve according to statistics and battle order. Progress comes from gaining experience, improving equipment, learning abilities, and recruiting or organizing the playable cast. The main story is supported by optional areas and challenges.
Plan your run
Use each character’s field tool whenever a dungeon presents a suspicious object, switch, or blocked route. Many puzzles are designed around the party’s different abilities rather than simple item collection.
Keep equipment updated and exploit enemy weaknesses with elemental magic and status effects. Save special resources for bosses, but do not hesitate to use healing items during difficult dungeon stretches.
Explore optional paths and revisit earlier areas after gaining new tools. Side content often provides useful equipment, abilities, and additional context for the setting.
Meet the cast
A young soldier and the central protagonist, whose story is closely tied to the conflict surrounding Odessa.
A young mage who uses a staff and spellcasting, while also contributing tools for exploration.
A powerful former prisoner and skilled fighter with a troubled military past.
A gifted child connected to the Guardians and capable of using unusual mystical powers.
A mysterious warrior whose abilities and identity are linked to the game’s larger conflict.
A long-lived Crimson Noble who provides distinctive combat abilities and knowledge.
Before you begin
Check every branching path before leaving a dungeon; treasure is often placed away from the main route.
Use the Analyze-style information available in battle to learn enemy weaknesses when possible.
Rotate active party members so important characters do not fall far behind in experience.
Wild Arms 2 is a Japanese role-playing game developed by Media.Vision for the original PlayStation. It follows a group of adventurers drawn into a conflict involving the secretive organization Odessa and threats connected to Filgaia’s ancient technology. The game combines turn-based battles, dungeon exploration, environmental puzzles, and a western-inspired science-fantasy setting. Players control several protagonists with distinct tools and abilities, switching between them to solve field puzzles and advance the story. The game was recognized for its large cast, cinematic presentation, extensive world, and blend of traditional fantasy with firearms and machinery. Its complex plot and substantial side content helped it become one of the more ambitious console RPGs of its generation.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0