Final Fantasy VII
psRole-Playing
Documented for this version
D-pad | Move the controlled player |
|---|---|
X | Short pass; context-sensitive defensive pressure |
Circle | Long pass or cross; context-sensitive tackle |
Square | Shoot; context-sensitive sliding tackle |
Triangle | Through ball; context-sensitive goalkeeper rush |
L1 | Switch controlled player |
R1 | Sprint |
Button effects can change according to possession and defensive context.
The listed controls refer to the standard PlayStation control scheme.
How it plays
Matches use a third-person, angled overhead view that keeps the ball and most relevant players visible. The objective is to outscore the opposing team within regulation time, while managing possession, space, stamina, and defensive shape.
Players pass, shoot, cross, tackle, change the controlled player, and use through balls to create openings. Team management includes selecting formations and lineups, while competition modes provide structured progression through successive matches. The emphasis is on timing and positioning rather than chaining special moves.
Plan your run
Use short passes to move defenders before attempting a through ball or cross. Avoid sprinting constantly, because losing shape makes counterattacks easier for the opponent.
Defend by covering passing lanes first and switching players early. Near the penalty area, delay the attacker instead of committing immediately to a tackle. Adjust the formation when chasing a goal, but retain enough midfield cover to resist counters.
Before you begin
Learn the difference between short passes, long passes, crosses, and through balls before relying on fast attacks.
Use the training or exhibition mode to practice shooting angles and defensive switching.
Review formations before each match and choose one that suits the players available.
Winning Eleven 4 is a PlayStation association-football simulation developed by Konami Computer Entertainment Tokyo and published by Konami. It presents international and club-style football through a relatively serious match engine, emphasizing passing, positioning, defensive pressure, and tactical decisions rather than arcade scoring. Players can build teams, compete through structured competitions, and adjust formations before and during matches. The game was well regarded in Japan for making console football feel more deliberate and strategic, while its roster and licensing varied by region. Its importance comes from refining the control and tactical foundation that later Winning Eleven and Pro Evolution Soccer releases would expand.
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