Xena
The warrior protagonist, who uses a sword, chakram, and athletic abilities to fight enemies and overcome hazards.
How it plays
The game uses a third-person perspective. Xena travels through linear stages, defeats groups of enemies, crosses hazards, solves simple environmental puzzles, and collects useful items while pursuing the story’s objectives.
Her sword provides close-range attacks, while the chakram gives her a ranged option and can interact with distant targets or objects. Progression is based mainly on completing stages and surviving increasingly demanding encounters rather than on a deep character-development system.
Plan your run
Use the chakram to weaken or control enemies before entering close combat. Avoid fighting several opponents in confined spaces when possible, and learn the timing of defensive movement and jumps.
Explore each area before advancing. Side paths can contain health or useful items, and many hazards are easier to handle after observing their timing rather than rushing forward.
Meet the cast
The warrior protagonist, who uses a sword, chakram, and athletic abilities to fight enemies and overcome hazards.
Xena’s companion and a recurring supporting character from the television series.
Before you begin
Keep distance from groups by using the chakram before committing to sword attacks.
Check side paths for useful items before triggering the next encounter.
Treat moving platforms and traps as timing challenges rather than combat encounters.
Xena: Warrior Princess is a third-person action-adventure game developed by Saffire Corporation and based on the television series of the same name. Released for the original PlayStation in 1999, it follows Xena as she fights through fantasy environments using her sword, chakram, and combat skills. The game combines straightforward melee action with platforming, exploration, and environmental puzzles. Gabrielle supports Xena during the adventure, while enemies and hazards draw on the series’ mythological setting. Contemporary reception was mixed: reviewers generally recognized the licensed presentation and varied weapons, but criticized the repetitive combat, awkward platforming, and dated visuals.
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