Oolong
The player-controlled martial artist who enters a series of one-on-one fights.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Down | Crouch |
Arrow Up | Jump |
A | Punch |
B | Kick |
Start | Pause the game |
How it plays
The action is shown from a side view on a single screen. Oolong fights one opponent at a time, trying to deplete the enemy's life bar while avoiding attacks and maintaining a useful distance.
The player can walk, crouch, jump, punch, and kick. Different attacks reach different heights, so timing and positioning are central. After each victory, the game advances to another opponent with a distinct weapon or fighting style. The NES version is primarily a solo sequence of battles rather than a character-selection mode.
Plan your run
Stay just outside the opponent's reach and attack when the enemy's animation leaves an opening. Crouching helps avoid some high attacks, while jumping can change distance and evade low attacks.
Use punches and kicks according to range rather than repeating one move. Watch each opponent's weapon pattern, block or retreat when necessary, and counter immediately after a missed attack.
Meet the cast
The player-controlled martial artist who enters a series of one-on-one fights.
A staff-wielding opponent and the first major challenger.
An opponent who attacks with a chain-based weapon.
An opponent associated with a throwing-star weapon.
A female opponent who uses a sword.
The final opponent in the NES version, wielding a large weapon.
Before you begin
Learn the height and reach of each attack before committing.
Do not stand directly beside weapon-wielding opponents.
Use the edge of the arena carefully; being cornered limits evasive options.
Yie Ar Kung-Fu is a one-on-one martial-arts fighting game developed and published by Konami. The player controls Oolong, a young fighter who challenges a sequence of specialized opponents in single-screen arenas. Its play style emphasizes spacing, jumping, crouching, punches, kicks, and attacks aimed at different heights rather than complex command inputs. The NES version adapts the arcade concept into a compact console experience with a fixed roster and simple progression. It is historically notable as an early influential fighting game, and its opponent designs and attack-focused combat helped establish ideas later used by the genre.
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