Link
The young hero who must recover the Triforce of Courage and awaken Princess Zelda.
Documented for this version
D-pad | Move Link Moves Link on the world map and in side-scrolling scenes. |
|---|---|
A | Jump Jumps during side-scrolling gameplay. |
B | Sword attack Stabs with Link’s sword; directional positioning changes the attack height. |
Start | Pause and open the status screen Displays levels, spells, items, and available magic. |
Down + B | Downward thrust Available after learning the Down Thrust technique. |
|---|---|
Up + B | Upward thrust Available after learning the Up Thrust technique. |
The D-pad selects spells and status-screen options.
Buttons refer to the standard NES controller.
How it plays
Link travels across an overhead map, entering towns, palaces, caves, and combat encounters. Random enemies on the map trigger side-scrolling battles, while towns provide clues, magic spells, healing, and key story information.
The objective is to recover six crystals from palaces, defeat their guardians, and place the crystals in their statues. Experience earned from enemies raises Link’s Attack, Magic, and Life levels. New spells, sword techniques, and items open routes and make later areas accessible.
Plan your run
Use shield timing and crouching attacks carefully; many enemies are safest to defeat by striking while blocking. Learn the downward thrust and upward thrust as soon as possible, since they are essential against armored enemies and difficult bosses.
Spend experience thoughtfully, and avoid entering a palace with low Life or Magic. Towns often hide important spells behind specific residents, while the Hammer, Boots, Flute, and Cross are required for reliable progress through the overworld and palaces.
Meet the cast
The young hero who must recover the Triforce of Courage and awaken Princess Zelda.
The sleeping princess whose enchantment drives Link’s quest.
Zelda’s nurse and a member of the royal household who explains the central legend.
The defeated enemy whose followers seek Link’s blood to revive him.
A shadowy counterpart who guards the final chamber.
Before you begin
Save Magic for spells that solve a specific obstacle or boss fight.
If a life is lost, refill key levels or magic before continuing through a palace.
Use the Down Thrust against enemies with exposed heads and the Up Thrust against airborne targets.
Zelda II: The Adventure of Link is a 1987 action-adventure game developed by Nintendo R&D4 and published by Nintendo for the Nintendo Entertainment System. It follows Link as he searches for the Triforce of Courage and awakens Princess Zelda from an enchanted sleep. Unlike its predecessor, the game alternates between an overhead world map and side-scrolling combat scenes, with experience levels, magic, and sword techniques shaping progression. Its darker presentation, demanding battles, and unusual structure divided players, but the game was also praised for its deeper character development and more sophisticated combat. Zelda II remains one of the series’ most distinctive and influential entries.
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