Link
The silent hero who awakens on Koholint Island and searches for a way home.
Documented for this version
Arrow UpArrow DownArrow LeftArrow Right | Move Link |
|---|---|
A | Use the item assigned to the A button |
B | Use the item assigned to the B button |
Start | Open the subscreen and manage equipment |
Select | Open the map |
Items are assigned to A and B from the subscreen.
Button assignments can be changed as new items are acquired.
How it plays
Players explore Koholint Island from a top-down perspective, entering caves, houses, shops, side-scrolling passages, and eight main dungeons. The objective is to collect dungeon instruments, defeat bosses, and progress toward awakening the Wind Fish.
Link attacks with a sword, blocks with a shield, uses items assigned to two buttons, and solves environmental puzzles by finding keys and dungeon tools. New equipment opens previously inaccessible routes, while heart containers and pieces increase survivability. Optional activities include trading, fishing, shell collection, and a photograph side quest in the DX version.
Plan your run
Explore each new area thoroughly and note obstacles that cannot yet be solved. Dungeon maps, compasses, keys, and special tools are all important, so search side rooms rather than rushing toward the boss.
Assign the sword, shield, and utility items according to the situation. Collect heart pieces and secret seashells when convenient, and revisit earlier locations after obtaining new equipment. Save regularly, especially before entering unfamiliar dungeons or attempting optional challenges.
Meet the cast
The silent hero who awakens on Koholint Island and searches for a way home.
A thoughtful young woman from Mabe Village who is fascinated by the sea and the world beyond the island.
Marin's father, whose appearance and behavior create several comic situations.
A mysterious guide who provides clues about Koholint Island and the Wind Fish.
The sleeping being whose awakening is central to Link's quest.
Documented inputs
Documented unlockCompleting photo events unlocks entries in the album as part of normal progression.
Documented unlockThe Color Dungeon in DX can be cleared for a special reward tied to the version's bonus content.
Before you begin
Use the shield against enemies and projectiles that cannot be safely attacked head-on.
Return to old areas after acquiring dungeon items; many routes are deliberately gated.
The DX version includes a color-focused optional dungeon and a photograph quest.
The Legend of Zelda: Link's Awakening DX is an action-adventure game developed by Nintendo EAD and published by Nintendo for the Game Boy Color. Link is stranded on the mysterious island of Koholint, where he must awaken the Wind Fish and uncover the truth behind the island's unusual inhabitants and landscapes. The game combines top-down exploration, side-scrolling rooms, item-based puzzles, dungeon combat, and equipment upgrades. It is a compact, self-contained Zelda adventure with a more dreamlike tone than its console predecessors. The DX edition added full color, a new Color Dungeon, and Game Boy Printer support. It was widely praised for translating the series' exploration and dungeon structure effectively to a handheld system.
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