James Bond
MI6 agent 007 and the playable protagonist.
Documented for this version
Control Stick | Move and aim The exact function of other buttons depends on the selected N64 control style. |
|---|---|
Z | Fire the equipped weapon Z is the standard trigger in the game's N64 control layouts. |
Start | Pause the game |
GoldenEye 007 supports several selectable N64 control styles.
This list avoids assigning uncertain functions to the remaining buttons.
How it plays
The campaign is played from a first-person perspective across missions based on GoldenEye locations. Each mission assigns objectives such as acquiring information, destroying equipment, rescuing allies, or escaping an area; higher difficulties add objectives and make enemies more dangerous.
Bond can move, aim, fire, reload, change weapons, use gadgets, and interact with mission targets. Weapons have different ammunition and handling characteristics, while stealth can reduce alarms and incoming fire. A separate split-screen multiplayer mode supports competitive matches with selectable arenas, weapons, rules, and characters.
Plan your run
Study the objective list before engaging enemies, because completing a mission is not always equivalent to reaching the exit. Use silenced weapons and suppressed shots when stealth matters, and avoid unnecessary alarms on higher difficulties.
Search rooms for armor, ammunition, computers, and alternate routes. Keep a reliable automatic weapon for firefights, but conserve scarce ammunition and use cover around turrets, guards, and bosses. In multiplayer, learn weapon placements and sight lines rather than relying on one favorite gun.
Meet the cast
MI6 agent 007 and the playable protagonist.
Bond's former ally, known as Agent 006, whose apparent death drives the central investigation.
A Russian computer programmer who becomes an important ally during the mission.
A dangerous Janus operative and recurring adversary.
A Soviet general involved in the theft and deployment of the GoldenEye weapon.
A programmer connected to Janus and the GoldenEye satellite system.
A criminal intermediary who can provide Bond with information and assistance.
Documented inputs
All GunsA cheat that unlocks all weapons once the required cheat conditions are met.
InvincibilityUnlockable cheat granting invulnerability after meeting the game’s hidden requirements.
DK ModeAn unlockable novelty mode that changes character proportions after completing the needed conditions.
Before you begin
Check the watch and objective list regularly; missed objectives can invalidate an otherwise successful escape.
Headshots save ammunition and are especially useful against armored enemies.
Higher difficulty levels change objectives as well as enemy durability and accuracy.
GoldenEye 007 is a first-person shooter developed by Rare and published by Nintendo for the Nintendo 64. It adapts the 1995 James Bond film while expanding its story with mission objectives, stealth opportunities, varied weapons, and a celebrated split-screen multiplayer mode. Players control James Bond during a campaign involving espionage, sabotage, rescue operations, and firefights across locations inspired by the film. Its open-ended mission spaces and objective-based structure distinguished it from many contemporary console shooters. The game received widespread critical acclaim for its design, atmosphere, controls, and multiplayer, and it became one of the most influential console shooters of its generation.
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