Ricky Winterborn
A well-rounded American snowboarder and one of the default riders.
Documented for this version
Control Stick | Steer the snowboarder and adjust aerial direction. |
|---|---|
A | Jump or ollie. |
B | Brake. |
Z | Crouch to prepare for jumps and increase speed. |
R | Grab the snowboard during a jump. |
The exact trick input depends on the direction held with the Control Stick and the grab input used during a jump.
Landing with the board misaligned can cause a crash.
How it plays
Players ride through downhill courses while steering, adjusting their balance, braking, and jumping over obstacles. Successful landings require the board and rider to be aligned correctly; poor landings can cause a crash and cost valuable time.
The main events include Competition, Time Attack, Trick Attack, and two-player modes. Competition advances through courses and difficulty levels, while Trick Attack rewards linked aerial maneuvers and grabs. New courses, boards, and riders can be made available through progression and strong event results.
Plan your run
Learn each course before attempting fast times. Brake before blind jumps and use the landing indicator or board alignment to avoid crashes.
In trick events, prioritize clean landings over excessive rotation. Practice a small set of reliable grabs, then connect them with spins only when there is enough air time.
For races, conserve speed through turns by steering smoothly instead of making repeated sharp corrections. Memorize shortcuts, obstacles, and the safest landing lines.
Meet the cast
A well-rounded American snowboarder and one of the default riders.
A Japanese rider known for balanced performance.
A fast, powerful rider with a distinctive heavy style.
A Japanese rider with an agile, technical style.
A larger hidden rider with strong power-oriented performance.
A hidden female rider with a technical snowboarding style.
Before you begin
Use gentle steering corrections while airborne; large inputs often turn a safe landing into a crash.
Build trick scores with reliable grabs before attempting complex rotations.
Time Attack is useful for learning braking points and the fastest lines.
Editorial context
Praised for responsive controls, varied event types, and demanding course design.
Common criticisms include a small roster and fewer courses than some competing snowboarding games.
1080° Snowboarding is a Nintendo EAD snowboarding sports game for the Nintendo 64. It combines downhill racing with trick-focused events, using steep courses, jumps, rails, and half-pipes as its main challenges. Players choose from a small cast of riders and compete in events that test speed, balance, landing control, and trick execution. The game is played primarily from a third-person perspective, with several courses supporting both solo and two-player competition. Its responsive control system and demanding landings were widely praised, while its limited number of riders and courses was a common criticism. It remains one of the Nintendo 64’s best-known extreme-sports games.
Catalog entry maintained by EmuGamers Editorial Team
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