Flik
An inventive ant and the playable protagonist. He uses improvised devices and objects to help defend the colony.
How it plays
The game is viewed from a third-person perspective. Flik explores self-contained 3D stages, collects useful objects, defeats enemies, activates mechanisms, and searches for routes through oversized natural environments.
Progression is based on completing level objectives and gathering items such as seeds and other resources. Flik can use his inventions and thrown objects to solve problems or attack enemies. The adventure follows a linear film-inspired sequence, with hazards, mini-games, and boss encounters appearing at selected points.
Plan your run
Explore each area before moving on, because collectible resources and useful objects are often placed away from the direct route.
Learn the timing of Flik's throws and avoid rushing into groups of enemies. Use the environment for cover, watch for hazards, and keep track of objective markers when a stage appears to stall.
Meet the cast
An inventive ant and the playable protagonist. He uses improvised devices and objects to help defend the colony.
The ant princess and an important member of Flik's colony.
Atta's younger sister, who appears as a character from the film.
The leader of the grasshoppers and the principal antagonist.
Before you begin
Search side paths for seeds and other resources before completing the main objective.
Use Flik's inventions when a direct route is blocked.
The camera can make narrow platforms difficult, so approach jumps slowly.
A Bug's Life is a 3D action-platformer developed by Traveller's Tales and published by Disney Interactive for the Nintendo 64. It adapts Pixar's 1998 animated film, placing the player in control of Flik as he tries to protect his colony from the grasshopper gang. The game combines platforming, exploration, item collection, environmental puzzles, and combat with improvised objects. Its stages draw on locations and situations from the film while adding game-specific challenges and objectives. Reception was mixed: critics generally appreciated the colorful presentation and recognizable characters, but often considered the camera, controls, and repetitive tasks less polished than the best platformers of the period.
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