Aladdin
The playable street thief who travels through the game's platforming stages.
How it plays
The game uses a side-view perspective. Aladdin moves through linear platforming stages, defeats enemies, collects items, and reaches the end of each area before facing selected bosses.
Players can run, jump across platforms, climb or descend through portions of the scenery, and attack nearby opponents. Progress is stage-based, with hazards and enemy patterns becoming more demanding as the adventure advances.
Plan your run
Study enemy timing before moving into narrow gaps, since some hazards leave little room for correction.
Use short, deliberate jumps around pits and platforms. Preserve lives by avoiding unnecessary contact with enemies, and learn boss attack patterns before committing to a counterattack.
Meet the cast
The playable street thief who travels through the game's platforming stages.
The principal antagonist associated with the adventure and its boss encounters.
Before you begin
Treat moving enemies as timing obstacles rather than targets to rush.
Approach unfamiliar platforms slowly; collision detection can feel less forgiving than the graphics suggest.
Editorial context
A recognizable but unofficial NES platformer with distinctive presentation and challenging controls.
Its historical interest is strong, though the uneven difficulty and collision behavior may frustrate players.
Aladdin is an unlicensed side-scrolling platform game for the Nintendo Entertainment System, developed by Hummer Team and published by J.Y. Company. It presents a simplified version of the Disney Aladdin premise, following Aladdin through dangerous locations while he fights enemies and avoids traps. The game is built around direct arcade-style action, with compact stages, jumping challenges, collectible items, and boss encounters. Its presentation borrows recognizable characters and themes from the animated film, although it is separate from licensed Aladdin releases on other systems. The game is chiefly remembered among NES enthusiasts for its unofficial status, unusual availability, and technically competent but uneven design. Reviews and modern discussion commonly describe it as playable and visually distinctive, while criticizing stiff controls, difficult hazards, and inconsistent collision detection.
Catalog entry maintained by EmuGamers Editorial Team
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