Ellen Ripley
The playable protagonist and survivor who searches the prison facility for trapped inmates.
Documented for this version
1 | Fire weapon |
|---|---|
2 | Jump |
D-pad | Move and climb where available |
How it plays
The game uses a side-view platform perspective. Ripley explores connected industrial sections, climbs platforms and ladders, shoots attacking Xenomorphs, and searches for prisoners who must be rescued.
Stages are structured around timed objectives rather than simple travel from left to right. The player advances through hazardous rooms, avoids environmental dangers, and reaches exits before the available time expires. Limited ammunition, enemy ambushes, and the maze-like layouts make careful exploration important.
Plan your run
Move methodically and scan platforms and side passages before committing to a route. Xenomorphs can appear from awkward positions, so keep distance and avoid wasting shots.
Prioritize prisoners and the route to the next objective, but do not ignore useful ammunition or safe areas. Learn the layout of each timed section through repetition, and use ladders and platforms carefully when enemies are nearby.
Meet the cast
The playable protagonist and survivor who searches the prison facility for trapped inmates.
Hostile alien creatures that patrol the facility and attack Ripley.
Before you begin
Explore side passages, but keep the stage timer in mind.
Shoot enemies from a safe distance whenever possible.
Remember the locations of prisoners and exits after each attempt.
Alien 3 is a 1993 action platformer for the Sega Game Gear, developed by Probe Entertainment and published by Acclaim Entertainment. It adapts the film Alien 3, placing Ellen Ripley inside the prison facility on Fiorina 161 after the crash of her ship. The game combines side-scrolling platform action with exploration, shooting, and rescue objectives. Ripley must move through dangerous industrial areas while fighting Xenomorphs and managing limited time. Its compact levels and film-based atmosphere made it a recognizable portable tie-in, although contemporary reception generally regarded it as a competent but demanding licensed action game rather than a standout Game Gear release.
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