Documented for this version

Which controls does this version use?

Actions

All-Stars SMB2 in SMB1 & SMB1 in SMB3 action controls
SNES controller
Use the SNES emulator mapping for movement, jumping, running, picking up objects, menus, and pause. Follow the loaded hack prompts for exact assignments.

Verify the loaded Super Nintendo (SNES) build instructions when the public sources do not provide a complete control table.

Control notes

  • The loaded Super Nintendo (SNES) mapping takes priority over generic labels.

How it plays

How does All-Stars SMB2 in SMB1 & SMB1 in SMB3 play?

Select the available All-Stars menu entry and play the inserted Mario platforming game with its corresponding levels, characters, and physics. The purpose of the hack is the cross-placement of the games, so the exact menu layout and included version should be confirmed from the current final dump.

Plan your run

What is the best way to play All-Stars SMB2 in SMB1 & SMB1 in SMB3?

Check which source game is active before using a route, because the title swaps do not imply identical physics or character abilities. Use save states around transitions and keep a clean All-Stars image separate when troubleshooting the hack.

Community discussion

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