Vaus
The player-controlled paddle ship used to return the energy ball and clear bricks.
Documented for this version
D-pad LeftD-pad Right | Move the paddle horizontally |
|---|---|
A | Launch the ball or activate the primary paddle action The exact effect can depend on the current gameplay state. |
Start | Pause or resume the game |
How it plays
The game uses a single-screen view. The paddle moves horizontally along the bottom, and the player must bounce the ball into blocks, clear the required formation, and avoid letting the ball pass the paddle.
Stages introduce different block behaviors, indestructible barriers, power-ups, and occasional boss battles. Power-ups can alter the paddle, ball, or scoring potential. Players progress by completing stages, while losing all available balls ends the attempt.
Plan your run
Keep the paddle under the ball’s projected landing point rather than following it reactively. Small horizontal adjustments are safer than sweeping across the screen, especially when the ball accelerates.
Prioritize power-ups when the path is safe, but do not abandon paddle positioning to collect a falling item. Learn which blocks require repeated hits, and use wall rebounds to reach enclosed areas before the ball’s angle becomes difficult to control.
Meet the cast
The player-controlled paddle ship used to return the energy ball and clear bricks.
A recurring series antagonist associated with the destruction-themed stages and final challenge.
Before you begin
Watch the ball’s angle after every paddle hit; a shallow angle can make later returns difficult.
Clear ordinary blocks first when they provide a safer route to enclosed or special blocks.
Treat boss encounters as pattern and positioning tests rather than rushing for damage.
Arkanoid II: Revenge of Doh is an arcade-style brick-breaker developed and published by Taito Corporation for the Nintendo Entertainment System. It follows the Arkanoid formula: the player controls a horizontal paddle, keeps a ball in play, and clears formations of blocks while advancing through a science-fiction adventure. The NES version presents a substantial sequence of stages with moving and special blocks, power-ups, and boss encounters. Its play style is precise and reflex-focused rather than exploratory, with success depending on paddle positioning and careful use of the ball’s angles. As a follow-up to Arkanoid, it is remembered for expanding the original’s stage design and adding more varied hazards while retaining the demanding arcade structure.
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