Ryo Sakazaki
A Kyokugenryu Karate practitioner and Yuri’s brother who leads the search for her.
How it plays
Players fight one-on-one matches from a side-view perspective. In story mode, Ryo or Robert progresses through a sequence of opponents while investigating Yuri’s disappearance; the game includes dialogue scenes and occasional bonus activities between fights.
Normal attacks, throws, blocking, special moves, and desperation techniques form the core system. Special moves consume spirit, which can be restored by charging. Successful attacks may visibly damage an opponent’s face, and winning matches improves the character’s capabilities in story mode. Versus mode allows two players to select from the available fighters.
Plan your run
Learn the spacing of normal attacks before relying on special moves. Keep the spirit gauge high by charging safely, then use projectiles or anti-air attacks to control the opponent’s approach.
Throws are effective at close range, while blocking and carefully timed counterattacks are important against aggressive fighters. In story mode, use bonus stages and successful matches to strengthen the chosen character before the later battles.
Meet the cast
A Kyokugenryu Karate practitioner and Yuri’s brother who leads the search for her.
Ryo’s wealthy friend and fellow Kyokugenryu practitioner.
Ryo’s younger sister, whose kidnapping drives the story.
Ryo and Yuri’s father and master of Kyokugenryu Karate.
A skilled kickboxer and one of South Town’s prominent fighters.
A powerful gang leader and underground fighter.
A martial artist and practitioner of Chinese medicine.
A professional boxer with a strong punching style.
A crime boss who controls much of South Town’s criminal underworld.
A military-trained fighter and veteran martial artist.
Before you begin
Use spirit-charging opportunities carefully; an empty gauge weakens special techniques.
Watch for the opponent’s jump and punish predictable approaches with anti-air attacks.
In story mode, prioritize successful bonus stages because character improvement affects later fights.
Art of Fighting is a one-on-one fighting game developed by SNK and adapted for the Super Nintendo by Takara. It follows martial artists Ryo Sakazaki and Robert Garcia as they search South Town for Ryo’s kidnapped sister, Yuri, uncovering a criminal conspiracy along the way. The game combines traditional arcade fighting with a story-driven single-player campaign, cinematic zooming, character dialogue, and a spirit gauge that limits special techniques. Its large fighters and dramatic presentation helped distinguish it from other early-1990s fighting games. The SNES version brings the arcade formula home with a reduced audiovisual presentation and a selection of versus modes.
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