Documented unlockInformation is not available for this title yet.
Documented for this version
Control Stick | Steer the car |
|---|---|
A | Accelerate |
B | Brake or reverse |
Start | Pause the game |
Control descriptions apply to the Nintendo 64 version.
No reliable version-specific cheat inputs are listed.
How it plays
Races are viewed from behind the car, with the player steering through circuit courses while accelerating, braking, and managing corners. The main objective is to finish ahead of the field or record the fastest time.
Single-player events provide progression through increasingly demanding races, while multiplayer supports competitive local racing. Success depends on choosing suitable racing lines, avoiding collisions, and maintaining speed through bends rather than relying only on top speed.
Plan your run
Brake before tight corners instead of entering them at maximum speed. Release the accelerator briefly when a car begins to slide, then straighten the steering before accelerating again.
Learn each circuit’s major bends and use the full width of the road where safe. In multiplayer, consistent cornering is usually more valuable than risky attempts to pass under braking.
Documented inputs
Documented unlockInformation is not available for this title yet.
Before you begin
Prioritize clean corner exits; they determine speed on the following straight.
Use practice or time-oriented events to learn braking points before championship races.
Avoid unnecessary contact, since collisions can ruin momentum and positioning.
Automobili Lamborghini is a licensed Nintendo 64 racing game developed by Titus France and published by Titus. It focuses on high-speed road racing with officially branded Lamborghini cars, presented from a behind-the-car perspective. Players compete through circuits, time-based events, and multiplayer races while learning each vehicle’s handling characteristics. Its emphasis is on accessible arcade-style driving rather than detailed simulation. Reception was mixed: the licensed cars and fast presentation were appealing, but critics commonly noted uneven handling, limited depth, and technical shortcomings compared with stronger Nintendo 64 racers of the period.
Catalog entry maintained by EmuGamers Editorial Team
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