Boomer
A fast kangaroo-like fighter specializing in mobile attacks.
How it plays
Matches take place in enclosed arenas viewed from a side-on perspective with scaling effects that simulate three-dimensional movement. The objective is to deplete the opponent's energy before the round timer expires.
Players move, jump, block, and use punches, kicks, throws, and character-specific special attacks. Arcade progression leads through successive opponents and culminates in boss encounters, while versus play allows two people to fight directly.
Plan your run
Learn the spacing of each fighter's attacks before relying on special moves. Stay close enough to punish missed attacks, but avoid repeatedly attacking when the opponent is ready to block.
Against larger fighters, use mobility and jumping attacks rather than trading blows. In two-player matches, observe the opponent's recovery animations and counter predictable patterns.
Meet the cast
A fast kangaroo-like fighter specializing in mobile attacks.
A powerful rhinoceros-like combatant built around heavy strikes.
A nimble female fighter with acrobatic attacks.
An alien-style fighter with unusual body-based attacks.
A large gorilla-like fighter focused on strength.
A heavy sumo-inspired combatant.
A quick, agile fighter in the playable roster.
A boss opponent faced during the arcade campaign.
A distinctive boss character encountered in the arcade game.
Before you begin
Use movement to control distance instead of attacking continuously.
Practice each fighter's special attacks in versus matches.
Save jumping attacks for opponents committed to slower moves.
Ballz 3D: Fighting at Its Ballziest is a one-on-one fighting game developed by PF Magic and published by Accolade for the Super Nintendo Entertainment System. Its fighters are rendered as collections of shaded spheres, giving the game a distinctive early 3D appearance. Players choose unusual combatants with different attacks and battle through a sequence of matches. The game offers arcade-style solo play and competitive two-player bouts. Its visual technique was technically ambitious for the SNES, although contemporary reception was mixed because of uneven animation, stiff controls, and a relatively small roster.
Catalog entry maintained by EmuGamers Editorial Team
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