Banjo
A friendly brown bear and the primary player character.
Documented for this version
Control Stick | Move Banjo and Kazooie |
|---|---|
A | Jump; press again in water to swim |
B | Attack or interact with context-sensitive abilities |
Z | Crouch and perform learned crouching moves |
C Buttons | Adjust the camera |
R | Center the camera behind the characters |
The exact move available depends on the abilities learned from Bottles.
Button functions can vary slightly during transformations.
How it plays
The game is viewed from a third-person perspective. Banjo and Kazooie leave Spiral Mountain and enter themed worlds through Gruntilda’s Lair, completing objectives to collect Jiggies and open new areas.
Players run, jump, swim, climb, attack enemies, solve environmental puzzles, and use abilities taught by Bottles. Notes improve access through the lair, while eggs, feathers, and other items support combat and movement. Each world contains multiple collectibles and tasks rather than a single linear route.
Plan your run
Explore each world systematically and revisit locations after learning new moves. Collect musical notes in manageable groups, since losing a life resets the note score for that world.
Use Mumbo Tokens to access transformations, and watch for visual clues that indicate hidden switches, tunnel entrances, and breakable objects. Completing puzzles and collecting Jiggies is usually more valuable than rushing to the exit.
Meet the cast
A friendly brown bear and the primary player character.
A red-crested breegull who lives in Banjo’s backpack and provides attacks and movement abilities.
The rhyming witch who kidnaps Tooty and serves as the main antagonist.
Banjo’s sister, whose rescue begins the central adventure.
A mole who teaches Banjo and Kazooie new abilities.
A shaman who transforms Banjo and Kazooie in several worlds.
Documented inputs
Hold L + R + C-Left + A to access the cheat input menu (may vary slightly by version)The game includes a cheat entry system for unlocks such as sound test options and infinite lives, but codes must be entered correctly in the appropriate menu.
Before you begin
Learn every move from Bottles before attempting difficult collectibles.
Use the transformation suited to each world’s restricted areas.
Keep track of Jinjos and notes by color and location.
Banjo-Kazooie is a 3D platform-adventure game developed by Rare and published by Nintendo for the Nintendo 64. It follows Banjo and Kazooie as they travel through varied worlds to rescue Tooty from the witch Gruntilda. Exploration, platforming, puzzle solving, and collecting are combined in a colorful hub-based structure. Players gather musical notes, Jiggies, Jinjos, and special items while learning new moves from Bottles and Mumbo Jumbo. The game was widely praised for its expansive levels, expressive characters, humor, and polished controls, and it became one of the Nintendo 64’s best-regarded collectathon platformers.
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