Documented for this version

Which controls does this version use?

Actions

Banjo-Tooie action controls
Control Stick
Move Banjo and Kazooie
A
Jump
B
Use the current attack or ability
Z
Crouch or activate moves that require the Z button
C-Up
Change to or use the first-person camera where available
C-LeftC-Right
Adjust the camera
C-Down
Adjust the camera or use the context-sensitive camera function

Combos and sequences

Banjo-Tooie combo and sequence controls
ZA
Perform a high jump from a crouch
ZB
Perform a crouching attack

Control notes

  • Some abilities replace or modify the standard action buttons.

  • The exact action available can depend on the character state, learned move, or nearby object.

How it plays

How does Banjo-Tooie play?

The game uses a third-person perspective. Banjo and Kazooie explore the Isle o' Hags, enter themed worlds through special portals, complete tasks, defeat enemies, and collect Jiggies, musical notes, Jinjos, Glowbos, and other items.

Players learn new moves from Jamjars, use Mumbo's magic and Mumbo Tokens, and sometimes transform Banjo into different forms. Many objectives require abilities learned later, so returning to earlier areas is part of normal progression. Cooperative two-player modes are also available outside the main adventure.

Plan your run

What is the best way to play Banjo-Tooie?

Explore each world thoroughly, but do not insist on finishing every objective immediately. Many Jiggies and shortcuts depend on moves or events obtained later.

Keep track of doors, switches, isolated platforms, and passages that seem inaccessible. Visit Jamjars whenever possible, collect Glowbos for Mumbo, and use Banjo-Kazooie team moves to cover ground efficiently. In combat, learn which attack is safest for each enemy rather than relying on one move.

Meet the cast

Who are the key characters?

1

Banjo

A friendly bear and the main playable hero.

2

Kazooie

A sharp-tongued breegull who rides in Banjo's backpack and provides many attacks and movement abilities.

3

Gruntilda Winkydrill

The principal witch antagonist, seeking revenge after her defeat in the previous game.

4

Mumbo Jumbo

A shaman who uses Glowbos to perform magic and transformations.

5

Jamjars

Mumbo's brother, who teaches Banjo and Kazooie new abilities.

6

Bottles

A mole who returns as a ghost and provides information during the adventure.

Documented inputs

What cheats and unlocks are documented?

Enter valid CHEATO codes in the Code Chamber within Mayahem Temple after finding the required CHEATO pages

Unlocks optional cheats such as infinite eggs and infinite feathers.

Advance through the main story and access multiplayer mode

Additional multiplayer content and characters become available as progression milestones are met.

Before you begin

What should you know before playing?

  1. 1

    Collect musical notes and learn moves regularly; both are essential for opening paths and progressing.

  2. 2

    Use split-up pads and transformations to solve objectives that neither character can complete alone.

  3. 3

    Revisit earlier worlds after major ability upgrades.

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