Terry McGinnis
The young Batman of the future and the playable protagonist.
Documented for this version
Control Stick | Move Batman |
|---|---|
A | Jump |
B | Attack |
How it plays
The game presents Batman in 3D environments viewed primarily from a third-person perspective, with some platforming sections and fixed combat encounters. Terry advances through stages, defeats Jokerz members and mechanical enemies, searches for routes, and confronts major villains.
Players rely on close-range attacks, jumping, movement, and suit technology. Progression follows a linear sequence of missions rather than a character-leveling system; completing each stage advances the story toward the Joker confrontation.
Plan your run
Learn enemy attack patterns before committing to close combat, especially in crowded encounters. Use movement and jumping to avoid being surrounded rather than trading hits continuously.
Explore each area carefully for the correct route and useful pickups. Preserve health for boss encounters, and attack during openings instead of rushing directly into powerful enemies.
Meet the cast
The young Batman of the future and the playable protagonist.
Batman’s classic enemy, whose apparent return drives the story.
The former Batman who advises Terry and supports his investigation.
Before you begin
Keep moving during group fights.
Use the environment and platforms to separate enemies.
Save health before boss encounters.
Batman Beyond: Return of the Joker is an action-platform game developed by Kemco and published by Ubisoft for the Nintendo 64 in 2000. It follows Terry McGinnis, the Batman of the future, as he investigates the Jokerz gang and the mysterious return of the Joker. The game combines side-scrolling combat with exploration across futuristic Gotham City environments, using punches, kicks, gadgets, and Batman’s high-tech suit. Its presentation draws heavily from the animated film and television series. Reception was mixed, with critics generally recognizing the license and atmosphere while finding the combat, camera, and level design repetitive.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0