The Beast
The playable protagonist, who fights and travels through the stages in search of Belle.
Documented for this version
Control Pad | Move the Beast and navigate through the stages. |
|---|---|
Start | Pause the game. |
How it plays
The game is viewed from the side. The Beast moves through linear platforming stages, jumping across gaps, avoiding hazards, defeating enemies, and collecting useful items.
Progression is stage-based, with new areas leading toward the castle and the story's conclusion. The emphasis is on timing, memorizing hazards, and managing the Beast's limited opportunities to survive rather than on complex character development or multiple game modes.
Plan your run
Approach enemies cautiously and avoid rushing into unfamiliar screens. Learn the timing of moving hazards before committing to a jump.
Conserve health and lives by treating each stage as a route to memorize. When a safe position is available, use it to observe enemy movement before advancing.
Meet the cast
The playable protagonist, who fights and travels through the stages in search of Belle.
The heroine the Beast is trying to reach and protect.
The antagonist associated with the conflict surrounding the Beast and Belle.
Before you begin
Use short, deliberate jumps near hazards instead of holding forward continuously.
Memorize enemy and obstacle patterns after each failed attempt.
Explore the full width of a screen before moving on when it is safe to do so.
Beauty and the Beast is a side-scrolling action platformer developed and published by Hudson Soft for the Super Nintendo Entertainment System in 1994. Based on Disney's animated film, it places the player in control of the Beast as he travels through dangerous areas connected to the castle and attempts to reunite with Belle. The game combines straightforward platforming with enemy encounters and collectible-focused exploration. Its short stages, simple controls, and recognizable film setting make it accessible, though its difficulty and basic presentation received a mixed response from players. It is best regarded as a compact licensed SNES platformer rather than a technically ambitious adaptation.
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