Sailor Moon
The central heroine and the game's primary Sailor Guardian.
How it plays
Players move through horizontally scrolling stages, striking enemies with normal attacks, jumping over hazards, and using character-specific special attacks. Enemies arrive in groups, often mixing ordinary opponents with stronger targets that require more careful positioning.
The game supports solo and two-player cooperative play. Each stage ends with a boss encounter, and progress follows a linear sequence based on the early Sailor Moon story. Choosing a different Sailor Guardian changes the feel of combat, but the overall objective remains the same: clear encounters while conserving health and opportunities to continue.
Plan your run
Stay near the center of the screen so enemies cannot surround the character from both sides. Use short attack strings against ordinary enemies, then jump away when larger opponents begin an attack.
In two-player mode, divide attention between both sides of the formation and focus attacks on the same target. Save special attacks for crowded encounters or bosses rather than using them immediately on isolated enemies.
Meet the cast
The central heroine and the game's primary Sailor Guardian.
A member of the team associated with water and ice-based abilities.
A Sailor Guardian associated with fire and spiritual attacks.
A physically powerful Guardian associated with lightning and wind.
A Guardian associated with light and chain-based attacks.
Before you begin
Learn each Guardian's attack reach before committing to close combat.
Avoid being trapped against the edge of the screen.
Cooperative play makes crowd control and boss fights easier.
Pretty Soldier Sailor Moon is a side-scrolling beat 'em up developed and published by Angel for the Super Famicom in Japan. It adapts the early Sailor Moon setting into a compact action game in which the Sailor Guardians fight through streets and other locations while confronting familiar enemies. Up to two players can participate, choosing from several heroines with different attack patterns and special moves. The game follows the straightforward structure common to console beat 'em ups of the period: advance through stages, defeat groups of enemies, and overcome bosses. Its appeal comes primarily from its recognizable license, cooperative play, and colorful presentation, although its repetition and relatively modest length reflect the limitations of its era.
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