Sailor Moon
The central Guardian and the game's most recognizable heroine, fighting with powerful kicks and moon-themed attacks.
How it plays
The game uses a horizontal side-scrolling perspective. The selected Sailor Guardian advances through each stage, defeats groups of enemies, collects or uses items, and confronts a boss at the end of the area.
Stages follow a fixed arcade-style structure. Basic attacks can be combined with movement and jumping, while each Guardian has distinctive combat traits and a powerful special move. Progression is based on clearing stages; there is no large overworld, equipment system, or branching campaign.
Plan your run
Stay near the center of the screen so approaching enemies can be seen from both directions. Use short attack strings against ordinary foes, then reposition rather than trading hits with large groups.
Save special attacks for crowded encounters or bosses. Jump attacks are useful for avoiding ground attacks, while throws can quickly remove enemies that get too close.
Meet the cast
The central Guardian and the game's most recognizable heroine, fighting with powerful kicks and moon-themed attacks.
A playable Guardian associated with water and ice-based techniques.
A playable Guardian who uses fire-themed attacks and spiritual abilities.
A physically strong playable Guardian with lightning-themed attacks.
A playable Guardian who uses chain and light-themed attacks.
A key story character from the Sailor Moon R era, connected to the conflict involving the Black Moon Clan.
Before you begin
Learn the range and recovery time of the selected Guardian's attacks.
Avoid being surrounded; clear one side before advancing.
Use special attacks when several enemies overlap or a boss is vulnerable.
Pretty Soldier Sailor Moon R is a side-scrolling beat 'em up developed by Angel and published by Bandai for the Super Nintendo. It adapts the Sailor Moon R storyline, sending the Guardians into battles against enemies connected with the Black Moon Clan. Players select from the principal Sailor Guardians and fight through urban streets, interiors, and other themed stages using punches, kicks, throws, and special attacks. The game is designed primarily for one player, with straightforward arcade-style progression rather than complex exploration. Its colorful presentation and recognizable characters made it a notable licensed action title in Japan, although its short length and repetitive combat received more mixed reactions than the television series itself.
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