Rockford
The cave explorer who digs through dirt, collects diamonds, and escapes falling boulders and enemies.
Documented for this version
Joystick Up | Move Rockford upward |
|---|---|
Joystick Down | Move Rockford downward |
Joystick Left | Move Rockford left |
Joystick Right | Move Rockford right |
The game uses a Commodore 64 joystick for movement.
No separate attack command is used; digging and object interaction occur through movement.
How it plays
Each cave is viewed from above as a grid of diggable earth, empty spaces, rocks, gems, creatures, and an exit. Rockford moves through the earth, gathers the required diamonds, and opens the exit when the target is met.
Boulders fall when the spaces beneath them are cleared. They can crush Rockford, trigger chain reactions, or be used to destroy creatures. Caves are organized into difficulty levels with a time limit, and later layouts demand more precise digging, timing, and manipulation of falling objects.
Plan your run
Plan a route before digging into a large area. Clear enough earth beneath boulders to make them fall, but avoid opening a path that lets a whole stack collapse onto Rockford.
Meet the cast
The cave explorer who digs through dirt, collects diamonds, and escapes falling boulders and enemies.
Before you begin
Learn how far boulders can fall before committing to a tunnel.
Keep escape routes open when working below or beside rocks.
The exit becomes useful only after the required diamonds are collected.
Boulder Dash is a maze-based action-puzzle game created by Peter Liepa and Chris Gray and published by First Star Software for the Commodore 64 in 1984. The player controls Rockford, who digs through enclosed caves, collects diamonds, and tries to reach the exit before time runs out. Falling boulders, expanding amoebas, butterflies, fireflies, and cave walls turn every move into a risk-reward decision. Its play style combines real-time movement with careful route planning. The game was well received for making simple rules feel strategically deep, and it became one of the most recognizable home-computer puzzle games of the early 1980s. Its cave design and physics established the foundation for a long-running Boulder Dash series.
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