Documented for this version

Which controls does this version use?

Actions

Paradroid action controls
Joystick Up
Move upward
Joystick Down
Move downward
Joystick Left
Move left
Joystick Right
Move right
Joystick Fire
Fire or initiate the relevant action

The exact effect depends on the current situation.

Control notes

  • Designed for a Commodore 64 joystick.

  • Transfer play uses a separate on-screen control interface.

How it plays

How does Paradroid play?

The action is viewed from above, with each spacecraft deck represented as a connected screen. The objective is to survive, eliminate or capture hostile droids, and work through the ship’s population while seeking safer and more powerful bodies.

Droid 001 can fire at enemies, but direct combat is dangerous. When positioned correctly, the player can initiate a transfer and compete on a circuit-like control screen to seize the target. Captured droids provide different capabilities and strengths, while destruction or a failed transfer ends the current attempt. Deck layout, enemy rank, and limited opportunities make progression a matter of choosing encounters carefully.

Plan your run

What is the best way to play Paradroid?

Use the weakest useful droid as a stepping stone rather than attacking powerful targets with droid 001. Study enemy movement, isolate targets when possible, and avoid entering a transfer against a droid whose control pattern or rank gives it a clear advantage.

Plan movement around the deck layout and preserve escape routes. Capturing a stronger body is valuable, but reckless transfers can leave you trapped or return you to a weak droid. Treat weapons as a way to create space as well as deal damage.

Meet the cast

Who are the key characters?

1

001 Droid

The basic infiltration droid controlled at the start of the game; fragile in combat but capable of taking over other robots.

Before you begin

What should you know before playing?

  1. 1

    Learn the transfer display before attempting to capture high-ranking droids.

  2. 2

    Use corridors and screen boundaries to separate enemies.

  3. 3

    Do not assume the strongest visible droid is the safest target.

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