Ethan Hunt
An IMF field agent and the main playable character, tasked with infiltration, disguise, and sabotage operations.
How it plays
The game presents a series of mission areas filled with enemies, hazards, and objectives. Progress depends on moving through each location, dealing with opposition, and reaching the required destination or completing the assigned task.
Player actions focus on navigation and combat within discrete stages. The C64 version is designed around short operational scenarios rather than a large persistent world, and its progression comes from clearing one mission area before attempting the next.
Plan your run
Study each area before moving into exposed positions, and avoid rushing into enemies or hazards. Controlled movement is generally safer than crossing a screen without checking the route.
Because reliable documentation of version-specific items and passwords is limited, use the game’s visible objectives and stage layout as the primary guide rather than relying on unverified cheat lists.
Meet the cast
An IMF field agent and the main playable character, tasked with infiltration, disguise, and sabotage operations.
Mission: Impossible is a licensed action-adventure game for the Commodore 64, published by Ocean Software in 1990. It adapts the espionage premise of the Mission: Impossible franchise into a sequence of dangerous field assignments rather than a cinematic narrative. The player takes the role of an undercover operative and must move through hostile locations, avoid or confront enemies, and complete mission objectives. Its play style combines exploration, platforming, and direct action in a compact home-computer format. Documentation about the C64 version’s individual development credits and detailed contemporary reception is limited, so those fields are left conservative rather than inferred from other ports.
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