Ryu
The protagonist, a young warrior who can transform into powerful dragons.
Documented for this version
D-pad | Move the character or move the menu cursor. |
|---|---|
A | Confirm a selection, speak with a character, inspect an object, or advance dialogue. |
B | Cancel a selection or close a menu. |
Start | Pause the game. |
Button functions refer to the original SNES controller layout.
Some menu functions can vary by context.
How it plays
The game uses a top-down perspective for field exploration and towns, with a first-person-style battle view. Players travel across a world map, investigate dungeons, talk with residents, solve environmental puzzles, and fight random encounters and bosses.
Combat is turn-based. The party selects commands such as attacking, casting magic, using items, defending, or changing formation, then actions resolve according to character speed. Ryu's dragon transformations, Nina's magic, and the other heroes' specialized abilities shape party strategy.
Experience points raise character levels, while equipment, spells, formations, and town development provide additional progression. A limited party can be selected for many encounters, making team composition important.
Plan your run
Build a balanced party rather than relying only on physical attackers. Keep a healer or dependable restorative items available, because dungeons can be long and enemy damage rises quickly.
Use dragon transformations selectively. They are powerful, but transformation resources and combat costs make them more valuable against bosses than ordinary encounters. Upgrade equipment whenever a new town offers it, and experiment with formations to protect weaker spellcasters.
The town-building system can provide useful services and optional benefits. Explore thoroughly, speak with residents more than once, and keep multiple save files before major story decisions or optional events.
Meet the cast
The protagonist, a young warrior who can transform into powerful dragons.
A winged windian princess and gifted magic user.
A formidable fighter associated with the Coliseum.
A sturdy defensively oriented member of the Woren race.
A thief and ranger who uses bows and field skills.
A frog-like prince whose story is tied to his kingdom and identity.
A monkey-like former soldier with strong physical attacks.
A plant-like character who uses nature-based abilities.
A mysterious girl connected to the central mystery.
Before you begin
Save before entering major dungeons and before important town-building decisions.
Check every new town for equipment, healing services, and recruitable residents.
Use status recovery items; several areas can inflict persistent negative conditions.
Reserve the strongest dragon forms and powerful spells for bosses.
Breath of Fire II is a fantasy Japanese role-playing game developed by Capcom for the Super Nintendo Entertainment System. It follows Ryu, a young dragon warrior whose village is caught in a mystery involving missing memories, divine powers, and a growing religious movement. The adventure combines turn-based battles, exploration, dungeon puzzles, and a party-building system with several recruitable heroes. The game expands the original Breath of Fire with a larger world, more party members, town development, and character-specific abilities. Its release was well received for its colorful presentation, music, and substantial adventure, although English-language players often noted the awkward localization and high difficulty. It remains a notable SNES-era RPG and an important entry in Capcom's role-playing catalog.
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