Bub
A bubble-blowing dragon and one of the playable characters.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Jump |
A | Blow a bubble |
B | Blow a bubble |
Start | Pause the game |
The NES controller can use A or B for the bubble action depending on the game’s control configuration.
Controls are for the NES version.
How it plays
The game uses a single-screen perspective. Players guide Bub or Bob around platforms, blow bubbles, jump on or around them, and pop trapped enemies before they escape.
Stages must be cleared by defeating every enemy. The room layouts become more demanding, with tighter platforms, hazards, and enemies that require careful timing. Items and power-ups can improve movement or bubble abilities, while two-player mode allows simultaneous cooperation.
Plan your run
Trap enemies as soon as possible, then pop bubbles from a safe position rather than chasing enemies across the room. Use bubbles as temporary platforms when a direct jump is unsafe.
In two-player mode, coordinate bubble placement and avoid popping a partner’s setup prematurely. Learn each room’s enemy routes before committing to a risky jump, and collect useful power-ups when the path is secure.
Meet the cast
A bubble-blowing dragon and one of the playable characters.
Bub’s partner and the second playable dragon.
Before you begin
Clear dangerous enemies before collecting tempting items.
Use bubble columns to reach high platforms and escape crowded areas.
Two-player cooperation is especially useful in rooms with separated platforms.
Bubble Bobble Part 2 is a single-screen platform game developed by Natsume and published by Taito for the Nintendo Entertainment System. It continues the bubble-blowing arcade formula with Bub and Bob, two dragons who must clear successive rooms by trapping enemies in bubbles and bursting them. Each stage is built around compact platforms, hazards, enemy movement, and collectible items rather than scrolling exploration. The game supports one or two players and emphasizes cooperation, quick positioning, and efficient room clearing. Compared with the original arcade game, this NES sequel is a distinct console production with its own stages and presentation. It received generally favorable attention for preserving the series’ accessible action while adding a large set of new levels.
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