Jools
One of the recurring named infantrymen and a recognizable figure among the campaign's soldiers.
Documented for this version
Start | Pause the game |
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The SNES version uses controller-based cursor and squad commands; detailed button assignments can vary by release documentation.
How it plays
The game uses a top-down, cursor-based battlefield view. Missions usually require the squad to reach an objective, eliminate hostile forces, destroy targets, or escape while preserving as many soldiers as possible.
Players select infantry, move them across scrolling terrain, and use firearms or explosives against enemies and structures. Missions are grouped into campaigns, with later operations introducing tougher opposition, more dangerous terrain, and heavier weapons. Surviving soldiers gain experience and are carried forward, but casualties are permanent within the campaign.
Plan your run
Keep the squad spread enough to reduce losses from explosions, but close enough that selected soldiers can be controlled quickly.
Meet the cast
One of the recurring named infantrymen and a recognizable figure among the campaign's soldiers.
A recurring named soldier associated with the game's early campaign and visual identity.
Before you begin
Preserve veteran soldiers because campaign casualties are permanent.
Use the landscape and buildings as cover when approaching defended positions.
Do not rush the cursor or movement commands near explosives and civilians.
Cannon Fodder is a real-time action-strategy game developed by Sensible Software and adapted for the Super Nintendo Entertainment System. The player leads small squads of infantry through compact battlefields filled with enemy troops, vehicles, mines, buildings, and civilians. Soldiers are selected, moved, and ordered to attack in direct control rather than through a traditional turn-based system. Its darkly comic presentation contrasts cheerful music and cartoon visuals with a high casualty rate, giving the game its distinctive satirical tone. The SNES version brought the design to a console audience with simplified controller-based input. Critics and players generally praised its originality, humor, accessible mission structure, and tension, although the interface and unforgiving difficulty could be demanding.
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