Max Damage
The series’ principal driver and the default protagonist in Carmageddon 64.
Documented for this version
Control Stick | Steer the vehicle |
|---|---|
A | Accelerate |
B | Brake or reverse |
How it plays
Races take place from a third-person driving perspective across enclosed courses with roads, shortcuts, obstacles, and areas to explore. The objective varies by event: complete the required laps, destroy opponents, or eliminate enough pedestrians and other targets.
The player steers, accelerates, brakes, reverses, and uses collisions to damage rival vehicles. Events award progress through the campaign, while successful driving and destruction provide resources or advantages for later races. The design favors experimentation and aggressive driving over clean lap times.
Plan your run
Learn each course before committing to a long race. Checkpoints are not always the fastest route to success, so look for shortcuts, hazards, and places where opponents can be trapped or rammed.
Protect your vehicle when possible. Repeated head-on collisions can leave the car difficult to control, while attacking isolated opponents is usually safer than entering a large pile-up.
Meet the cast
The series’ principal driver and the default protagonist in Carmageddon 64.
A recurring Carmageddon driver and one of the selectable opponents.
Before you begin
Explore the course for alternate routes instead of following the main road automatically.
Use barriers, tight corners, and narrow passages to set up collisions.
Avoid unnecessary damage when the event can be won by completing laps.
Carmageddon 64 is an action-oriented racing game developed by Stainless Games and published by Interplay for Nintendo 64. It adapts the violent, open-ended structure associated with the Carmageddon series, placing the player behind the wheel of heavily armed vehicles in courses where conventional racing is only one possible objective. Players can pursue checkpoints, destroy rival cars, or cause enough mayhem to meet an event’s requirements. The Nintendo 64 version was notable for bringing the series’ controversial premise to a console audience, but contemporary reception was generally poor because of its rough presentation, technical limitations, and uneven handling. It remains a curious console version for fans of destructive racing games.
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