Bad Mr. Frosty
A snowman fighter who uses ice-themed attacks and comic physical gags.
How it plays
Players choose a clay character and fight through a sequence of one-on-one matches. The objective is to deplete the opponent’s life bar before the round timer expires.
The game includes a single-player tournament and versus play. Fighters can walk, jump, crouch, guard, attack, and use individual special moves. Winning matches advances the character through the tournament, while losing generally ends the run.
Plan your run
Learn the range and recovery of each character’s normal attacks before relying on special moves. Staying close to an opponent can make throws and short attacks effective, but reckless attacks are easy to punish.
Against the computer, block first and retaliate after missed attacks. In versus play, vary jumping approaches and low attacks rather than repeating one special move.
Meet the cast
A snowman fighter who uses ice-themed attacks and comic physical gags.
A flexible green clay creature that attacks with its body and unusual shapeshifting techniques.
A manic clown-like fighter who favors oversized props and explosive attacks.
A pottery-themed character associated with fire and kiln imagery.
A living hand-shaped fighter built around slapstick attacks and exaggerated gestures.
A spooky pumpkin-headed clay fighter with a horror-parody presentation.
A martial-arts parody character who uses quick hand-to-hand techniques.
A large Santa-themed wrestler combining holiday imagery with sumo-style attacks.
A candy-themed clay character whose attacks emphasize stretchy, confectionery imagery.
A small but aggressive fighter with a deliberately comic contrast between size and attitude.
Before you begin
Use the training opportunities in versus matches to learn each character’s special-move inputs.
Watch the timer and life bars; unnecessary exchanges can turn a winning round into a loss.
Clay Fighter 2: Judgment Clay is a 1995 Super Nintendo fighting game developed by Visual Concepts and published by Interplay Productions. It follows a cast of animated clay figures competing in a deliberately comic tournament rather than a serious martial-arts story. Matches use two-dimensional arenas, standard attacks, jumping, blocking, special moves, and character-specific finishing techniques. The game is primarily designed for single-player tournament play and two-player competition. Its clay-animation presentation and broad parody tone distinguish it from more conventional fighters of the period. Reception was mixed: reviewers often praised the unusual visual style and humor, while criticizing uneven balance, stiff controls, and a comparatively modest move set.
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