Bad Mr. Frosty
A snowman fighter who combines physical attacks with ice-themed abilities.
Documented for this version
Control Stick | Move the fighter |
|---|---|
A | Punch |
B | Kick |
Z | Block |
Control Stick Up | Jump |
Move and attack controls can vary by character and control configuration.
Special moves use directional inputs combined with attack buttons.
How it plays
Matches are viewed from a side-on perspective. Two fighters compete in one-on-one rounds, using punches, kicks, jumps, blocking, throws, special moves, and character-specific super attacks to deplete the opponent's health.
The main structure is an arcade-style progression through successive opponents, with versus play available for two players. Each character has different speed, reach, weight, and move properties, so progression depends on learning spacing, defensive timing, and reliable special-move inputs.
Plan your run
Learn one dependable special move and one safe normal attack before attempting advanced combinations. Use the character's reach and movement speed to control distance rather than attacking continuously.
Blocking and spacing are especially important against the game's heavier fighters. Practice recognizing recovery animations, punish missed attacks, and save super attacks for confirmed openings instead of throwing them out at random.
Meet the cast
A snowman fighter who combines physical attacks with ice-themed abilities.
A clown-like brawler known for oversized attacks and comic animation.
A flexible candy character with stretching attacks and unusual movement.
A large, gelatinous fighter who uses his body for heavy attacks.
A clay ghost with supernatural-looking attacks and a distinctive floating style.
A musical goo character whose attacks reference rock-and-roll performance.
A strong warrior with broad, powerful attacks.
A martial-arts fighter built around quick strikes and disciplined movement.
A small but powerful fighter with surprising strength.
The worm hero from Interplay's Earthworm Jim series, included as a guest fighter.
The gross-out superhero from Interplay's Boogerman series.
A heavyweight Santa-themed fighter with forceful attacks.
A homeless cyborg parody character added to Sculptor's Cut.
A scientist-themed fighter added to Sculptor's Cut.
A glove-shaped fighter added to Sculptor's Cut.
A statue-themed fighter added to Sculptor's Cut.
Before you begin
Use versus mode to learn a character's range and recovery time.
Avoid repeated jumping; grounded attacks are often easier to control.
Sculptor's Cut includes additional fighters and content not found in the standard ClayFighter 63⅓ release.
Clay Fighter: Sculptor's Cut is a comedic 2D fighting game developed by Sculptured Software and published by Interplay Productions for the Nintendo 64. It is an expanded version of ClayFighter 63⅓, using clay-animation-inspired characters in exaggerated one-on-one battles. Players select fighters with distinct normal attacks, special moves, and finishing techniques, then compete through arcade-style matches or against another player. The game is notable for its limited Blockbuster Video rental release in North America, which made it considerably rarer than the standard edition. Reception was mixed: critics generally recognized the expanded roster and humor, but continued to criticize the slow play, uneven balance, and rough presentation.
Catalog entry maintained by EmuGamers Editorial Team
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